Post by blithehysteria on Dec 16, 2007 20:00:06 GMT -5
Name: Caelan Cessair Cathasaigh – Known as Artach
Hair (length, texture): Tresses the shade of ebony falls in whimsical waves to mid-back.
Eyes: They swirl with rings of colors that always move, deepening and dancing against the other shades. Black is the outermost, and also the thinnest. Just inside’s deep cobalt as bold and dark as a genuine sapphire, thicker than the black and the grey further inside, rimming her pupil and spiked with quivering bolts of sapphire and black.
Age: Unknown; immortal but not invincible.
Gender: Female
Physique: Willowy.
Height: 5’9”
Skin tone: Ivory
Species/Court: Sidhe Faery/ Solitary
Animal: Oriental small-clawed otter; smallest known otter.
Particular markings, scars: As a solitary fey, Artach had no device, or marking to define her. It is actually the lack of such that gives her the title of solitary. With a strong ability to heal, nothing mars her skin unless the weapon or object to make the injury was of iron- which she hasn’t yet experienced.
Weapons: Like nearly all fey creatures, Artach can become invisible. Artach takes tedious time to improve her mind control and telepathic abilities and branches out into illusions, projections and other aura sense abilities; moderate in all but illusions (glamour), where Artach is particularly strong. Her own individual power lies in the element of ice and that of shadow, right hand and left.
Weakness/Strengths: As a Sidhe, Artach is both allergic to iron and unable to lie, as well as that she must give favors when given them. Alike to her breed, she is hard put to veil her immortality due to the often perfection of the Sidhe, and the essence of their nature. As is common with her folk, Artach doesn’t like conflict, and will avoid it when she can. With reflexes sped by power and the illusions she can create to fog another’s mind, Artach is a tricky foe to catch. However, she is not particularly able in combat, although could learn quickly if she desired.
Family/Companions: Artach is a daughter of Danu; Tuatha Dé Danann, or People of the Goddess Danu. While she has no parents to speak of, she has many cousins and aunts and such of that nature.
Occupation: Solitary fey; artisan, fugitive from the Sidhe clans.
Personality: Skittish and distrustful, Artach appears timid and extremely cautious. Although as sharp of mind as any blade, she prefers to remain silent and numb of attitude so as to avoid any confrontations; benevolent or other.
History: Preferring the Unseelie Court, where darkness was flaunted and not tinted silver as was done in the Seelie Court, Artach felt safe in the blatant violence. It was by mistake that a fellow Sidhe learned her name, and by use of it gained her absolutely servitude. Pinned to his mastery, Artach could do nothing for nigh millennia, when she was aided quite by accident; a prankster’s game went too far and slew Artach’s captor, freeing her.
After escaping the servitude of the Unseelie Court, Artach launched into the world with the protection of only herself, elated by her freedom but frightened as well. It was not nearly long enough after when Artach learned that her late master’s men had found a part of her true name, and sought after her as a possible servant. Knowing both the horrors of servitude, and the torturous process that would precede the giving of her full name, Artach went to ground.
Hair (length, texture): Tresses the shade of ebony falls in whimsical waves to mid-back.
Eyes: They swirl with rings of colors that always move, deepening and dancing against the other shades. Black is the outermost, and also the thinnest. Just inside’s deep cobalt as bold and dark as a genuine sapphire, thicker than the black and the grey further inside, rimming her pupil and spiked with quivering bolts of sapphire and black.
Age: Unknown; immortal but not invincible.
Gender: Female
Physique: Willowy.
Height: 5’9”
Skin tone: Ivory
Species/Court: Sidhe Faery/ Solitary
Animal: Oriental small-clawed otter; smallest known otter.
Particular markings, scars: As a solitary fey, Artach had no device, or marking to define her. It is actually the lack of such that gives her the title of solitary. With a strong ability to heal, nothing mars her skin unless the weapon or object to make the injury was of iron- which she hasn’t yet experienced.
Weapons: Like nearly all fey creatures, Artach can become invisible. Artach takes tedious time to improve her mind control and telepathic abilities and branches out into illusions, projections and other aura sense abilities; moderate in all but illusions (glamour), where Artach is particularly strong. Her own individual power lies in the element of ice and that of shadow, right hand and left.
Weakness/Strengths: As a Sidhe, Artach is both allergic to iron and unable to lie, as well as that she must give favors when given them. Alike to her breed, she is hard put to veil her immortality due to the often perfection of the Sidhe, and the essence of their nature. As is common with her folk, Artach doesn’t like conflict, and will avoid it when she can. With reflexes sped by power and the illusions she can create to fog another’s mind, Artach is a tricky foe to catch. However, she is not particularly able in combat, although could learn quickly if she desired.
Family/Companions: Artach is a daughter of Danu; Tuatha Dé Danann, or People of the Goddess Danu. While she has no parents to speak of, she has many cousins and aunts and such of that nature.
Occupation: Solitary fey; artisan, fugitive from the Sidhe clans.
Personality: Skittish and distrustful, Artach appears timid and extremely cautious. Although as sharp of mind as any blade, she prefers to remain silent and numb of attitude so as to avoid any confrontations; benevolent or other.
History: Preferring the Unseelie Court, where darkness was flaunted and not tinted silver as was done in the Seelie Court, Artach felt safe in the blatant violence. It was by mistake that a fellow Sidhe learned her name, and by use of it gained her absolutely servitude. Pinned to his mastery, Artach could do nothing for nigh millennia, when she was aided quite by accident; a prankster’s game went too far and slew Artach’s captor, freeing her.
After escaping the servitude of the Unseelie Court, Artach launched into the world with the protection of only herself, elated by her freedom but frightened as well. It was not nearly long enough after when Artach learned that her late master’s men had found a part of her true name, and sought after her as a possible servant. Knowing both the horrors of servitude, and the torturous process that would precede the giving of her full name, Artach went to ground.