Post by Rhavis on Oct 13, 2011 16:39:27 GMT -5
Name: Kara Laster
Age: 24
Race: Kaiser
A Kaiser is a high-order Mana being that absorbs the ambient Mana around them to survive. This puts them far more in-tune with magic then Humans, allowing a higher spell power-to-cost ratio and higher understanding/application than a normal Human mage would ever be able to achieve. For example using the same amount of Mana for a spell the Kaiser would be able to achieve a greater affect faster and more efficient than a Human. This ability allows them to utilize pure Mana without the normal drawbacks that are usually associated to the spells, as well as a higher resistance to “Pure” Magic-based attacks and effects, such as Mana-drains, mind control, ect. This greater Magical ability also comes at the cost of leaving their normal physical abilities with something to be desired.
Physical Description:
Hair Color: Blonde
Eye Color: Cronomatic, Left Red, Right Green.
Weight: 157 ilbs.
Height: 5feet
“Armor Form” (Second picture) weighs an extra 50 ilbs and adds another two inches to her height. The “Mana Armor” she is able to summon around her body is as strong as well-forged steel and is able to shrug off most pure-element spells (Like Ether, not Ice/Fire/Lightning/Ect.)
Personality:
Kara has a kind heart and tends to be extremely friendly to anyone she meets. Mostly ignorant of Humanities Faults she loves to meet new people as well as travel, finding herself on the road with her destination where the next caravan stops. Very little does she hang around for extended periods of time at any one location, once in a while finding herself in the heart of huge trouble, such as small wars or skirmishes with bandits. Her personality is two-sided, with a battle mentality and her everyday happy rabbit. In combat she is relentless with her spells and will pursue her target until they either leave her sight or are disabled.
History:
Raised by her father in Tamasha Village Kara grew up around Humans and Elves. Her early years were spent helping her Father run his small delivery business since her mother had died not long after she was born, leaving no memories of her. Their house was a modest shack with a poor roof that leaked a lot, and the front door never quite closed properly. It lasted until about her seventh birthday until it fell down while she and her father were across town.
When she turned twelve her Father started to teach her how to use the innate magic that was the staple of the small and rare race. Quickly learning her affinity for defensive magics and the ease with which she could use them it was barely five more years until she joined the local guard as a support mage. Very little happened in the mean time and at age nineteen finally left home in order to travel.
Combat Spells:
Flash Move
Support
A simple spell that allows Kara to “jump” a short distance from one point to another, allowing her to jump out of an enemy’s range or past an enemy’s guard. It has a limited range of only a few feet (about seven) and has a delay between castings.
Chronometric Shield
Defensive
She summons a wall of pure magic that materializes as a whirling circle of multi-colored light. It has the defensive power of incredibly thick steel, but covers only one direction while leaving her immobile.
Auto-Barrier
Automatic Self Defense
While in her “Armor Form” she will subconsciously summon weak shields to impede an enemy’s attack. They are generally easy to break but cost virtually no Mana to summon. They will not block attacks that she con not see coming.
Wind Walk
Support
A minor spell that allows Kara a form of pseudo-flight by condensing small platforms of Mana beneath her feet, allowing her to stand in mid air.
Saint Armor
Support/Defensive
A form boost that Kara developed to allow her to keep up with Human opponents on a more physical playing ground: it increases her base physical abilities by a limited percent, allowing her to fight average soldiers yet not Elites.
Age: 24
Race: Kaiser
A Kaiser is a high-order Mana being that absorbs the ambient Mana around them to survive. This puts them far more in-tune with magic then Humans, allowing a higher spell power-to-cost ratio and higher understanding/application than a normal Human mage would ever be able to achieve. For example using the same amount of Mana for a spell the Kaiser would be able to achieve a greater affect faster and more efficient than a Human. This ability allows them to utilize pure Mana without the normal drawbacks that are usually associated to the spells, as well as a higher resistance to “Pure” Magic-based attacks and effects, such as Mana-drains, mind control, ect. This greater Magical ability also comes at the cost of leaving their normal physical abilities with something to be desired.
Physical Description:
Hair Color: Blonde
Eye Color: Cronomatic, Left Red, Right Green.
Weight: 157 ilbs.
Height: 5feet
“Armor Form” (Second picture) weighs an extra 50 ilbs and adds another two inches to her height. The “Mana Armor” she is able to summon around her body is as strong as well-forged steel and is able to shrug off most pure-element spells (Like Ether, not Ice/Fire/Lightning/Ect.)
Personality:
Kara has a kind heart and tends to be extremely friendly to anyone she meets. Mostly ignorant of Humanities Faults she loves to meet new people as well as travel, finding herself on the road with her destination where the next caravan stops. Very little does she hang around for extended periods of time at any one location, once in a while finding herself in the heart of huge trouble, such as small wars or skirmishes with bandits. Her personality is two-sided, with a battle mentality and her everyday happy rabbit. In combat she is relentless with her spells and will pursue her target until they either leave her sight or are disabled.
History:
Raised by her father in Tamasha Village Kara grew up around Humans and Elves. Her early years were spent helping her Father run his small delivery business since her mother had died not long after she was born, leaving no memories of her. Their house was a modest shack with a poor roof that leaked a lot, and the front door never quite closed properly. It lasted until about her seventh birthday until it fell down while she and her father were across town.
When she turned twelve her Father started to teach her how to use the innate magic that was the staple of the small and rare race. Quickly learning her affinity for defensive magics and the ease with which she could use them it was barely five more years until she joined the local guard as a support mage. Very little happened in the mean time and at age nineteen finally left home in order to travel.
Combat Spells:
Flash Move
Support
A simple spell that allows Kara to “jump” a short distance from one point to another, allowing her to jump out of an enemy’s range or past an enemy’s guard. It has a limited range of only a few feet (about seven) and has a delay between castings.
Chronometric Shield
Defensive
She summons a wall of pure magic that materializes as a whirling circle of multi-colored light. It has the defensive power of incredibly thick steel, but covers only one direction while leaving her immobile.
Auto-Barrier
Automatic Self Defense
While in her “Armor Form” she will subconsciously summon weak shields to impede an enemy’s attack. They are generally easy to break but cost virtually no Mana to summon. They will not block attacks that she con not see coming.
Wind Walk
Support
A minor spell that allows Kara a form of pseudo-flight by condensing small platforms of Mana beneath her feet, allowing her to stand in mid air.
Saint Armor
Support/Defensive
A form boost that Kara developed to allow her to keep up with Human opponents on a more physical playing ground: it increases her base physical abilities by a limited percent, allowing her to fight average soldiers yet not Elites.