Post by Ragnus on Mar 29, 2010 3:28:34 GMT -5
Name:Lyspcorxsslux, but most just call him Lysp.
Age:23
Race: Lizardman
Personality: Lysp is a fairly simple fellow, though he generally relies less on brains and more on gut feelings. Fairly personable and rarely violent, Lysp has a tendency to think of everything smaller than him as 'cute' and anything larger than him as 'adorable'. However, he does have a bit of a mean streak when it comes to insults. He doesn't take them very well at all.
Appearance: Very large, almost 10 feet tall and over 400 pounds. Mostly muscle. Scaly, with bony protrusions along his back, and a horn on his nose. His tail is about his length, give or take a foot. His face is somewhat raptor like, though his eyes are more human. He generally wears light, tight fitting plate, over his joints and torso, or nothing at all. (Not much to hide on his species)
Strengths: Dependable and very, very strong. Fairly agile for his size, and knows his way around large, blunt weapons. He also has an excellent sense of smell, and the advantage of a Jacobson's Organ.
Weaknesses:A bit dimwitted, and no aptitude for magic. Is generally too friendly for his own good, and tends to be reluctant to attack smaller foes, or even foes who have yet to attack him. Easily angered by insults and taunts.
History: Lysp was a very strange child in his clan. He was quite gentle for a warlord's son, though he was much larger than the others of his brood. Despite his gentleness, his father managed to teach him enough about fighting to make him dislike it even more. However, fate is not kind, and his size and strength made him an asset in a war between clans. What followed was nearly two years of bitter war, costing both sides in warriors, resources, and land. Eventually, Lysp found this to be pointless, and he decided to desert his duties, and his father, in hopes of finding more peaceful work. Unfortunately, these are troubled times, and the best work he seems to be able to do with his experience is mercenary contracts. He hopes to earn enough to find a place where his can live out his days in peace and good company.
Equip: A large maul, two small clubs, and his armor (Generally in a bag when not in use.)
Skills: Basic knowledge of military medicine and excellent knowledge of tactics and military maneuvers. However, he is no leader, and it is mostly instinct based.
Age:23
Race: Lizardman
Personality: Lysp is a fairly simple fellow, though he generally relies less on brains and more on gut feelings. Fairly personable and rarely violent, Lysp has a tendency to think of everything smaller than him as 'cute' and anything larger than him as 'adorable'. However, he does have a bit of a mean streak when it comes to insults. He doesn't take them very well at all.
Appearance: Very large, almost 10 feet tall and over 400 pounds. Mostly muscle. Scaly, with bony protrusions along his back, and a horn on his nose. His tail is about his length, give or take a foot. His face is somewhat raptor like, though his eyes are more human. He generally wears light, tight fitting plate, over his joints and torso, or nothing at all. (Not much to hide on his species)
Strengths: Dependable and very, very strong. Fairly agile for his size, and knows his way around large, blunt weapons. He also has an excellent sense of smell, and the advantage of a Jacobson's Organ.
Weaknesses:A bit dimwitted, and no aptitude for magic. Is generally too friendly for his own good, and tends to be reluctant to attack smaller foes, or even foes who have yet to attack him. Easily angered by insults and taunts.
History: Lysp was a very strange child in his clan. He was quite gentle for a warlord's son, though he was much larger than the others of his brood. Despite his gentleness, his father managed to teach him enough about fighting to make him dislike it even more. However, fate is not kind, and his size and strength made him an asset in a war between clans. What followed was nearly two years of bitter war, costing both sides in warriors, resources, and land. Eventually, Lysp found this to be pointless, and he decided to desert his duties, and his father, in hopes of finding more peaceful work. Unfortunately, these are troubled times, and the best work he seems to be able to do with his experience is mercenary contracts. He hopes to earn enough to find a place where his can live out his days in peace and good company.
Equip: A large maul, two small clubs, and his armor (Generally in a bag when not in use.)
Skills: Basic knowledge of military medicine and excellent knowledge of tactics and military maneuvers. However, he is no leader, and it is mostly instinct based.