Post by Murdoch on Aug 17, 2011 6:53:50 GMT -5
Name: Fenris (Means "Great Wolf," derivation of "Fenrir," the Great Wolf of Ragnarok)
Age: Looks 26
Gender: Male
Skin color: slightly dark, but otherwise Hispanic.
Eye Color: A dull, metallic gold.
Hair color: Dull, dirty blonde.
Hair style: Swept back in strandy-spikes.
Clothes/face: He wears a flexible leather plate mail, which overlaps into a deceptively strong layer of armour. It's also extremely light, meaning he can perform feats of agility that would, in normal plate mail, be almost impossible. He also wears a pair of tinted glasses, both to hide the colour of his eyes and to defend his heightened eyesight against the glare of the sun. His face is rather angular and squared, and he almost never smiles.
Personality: He could be considered "Lawful Nuetral": He sees a well-ordered system as being easy to exploit, and shows a combination of desirable and undesirable traits. While he obeys those he sees as in authority over him, and he always keeps his word, he cares nothing for the rights and freedoms of other individuals and is not averse to twisting the rules to work in his favour. He cares nothing for Good or Evil, or the rules of other societies; he follows his own code, and whether that code leads him to good or evil in that specific situation is something he doesn't think about. When making decisions, he first asks himself if it breaks his moral code, and then it turns into an argument between "Will I get caught?" and "How does this benefit me?" For instance, Fenris's moral code includes such rules as:
-Never harm a woman or child unless they have done something to deserve it.
-Never betray your employer unless your employer gives you sufficient reason to (EG, their organisation pillages villages for no reason).
-Never do anything unless it profits you directly.
-Always keep your word unless given an extremely good reason not to.
-If there are holes in the rules that you can exploit, do so. It's their fault for leaving loopholes.
-Never get attached to anyone; it could be used against you later on.
Etc etc...
If you manage to earn his trust, he is generally loyal and trustworthy, and will try his hardest to keep his word. He doesn't have a "heart of Gold," but is not what you would consider evil, although he doesn't exactly fall into the good category either. Other than that, find out.
The most important thing to know is that if he gives you his word, he will keep it unless you release him from it or you do something that he sees as contrary to his code.
Species: Super Human
Powers: Well, he has enhanced strength, enhanced agility, enhanced reflexes, heightened speed (not quite super like the flash, but he's faster than other humans)...basically, he's an enhanced human. His capabilities are almost double that of a normal human, including his healing factor. As a result of the Demons Blood that was infused with him, he has gained an amazing mental resistance against other races mental tampering; if a normal human has a simple wooden wall as a defence against intrusion, then Fenris's is a large steel-and-stone walled fortress, complete with defending garrison and siege weapons, situated on the top of a mountain. It is not only extremely hard to break into his mind, but he also knows that you're trying.
These abilities were gained when he was captured and experimented on two years ago, when he was betrayed by an employer, using his attachment to a girl to draw him into a trap (hence #15 on the list; don't form attachments). His body was injected with a combination of pure magic and Demons Blood. He gained superhuman abilities- at the cost of the memories of his first 15 years of life- but with a side effect; if he overexerts himself, his powers and energy is completely drained for a good few hours, and he also receives an agonising headache and a massive fever, which could end up being life-threatening. He does have a serum recipe that staves this off, but the ingredients are rare and expensive. Conversely, the more he exerts himself and the more stress he puts his body under, the more his powers grow in strength; his abilities today are far more powerful than they were this time last year. However...the last time he overexerted himself, it almost killed him, so he isn't planning on exerting himself any time soon.
Weapons: Having super strength, he can kill men with his hands easily, even being able to punch through flesh and bones and rip throats out of the body, but he doesn't exactly advertise this ability, in case he needs to take somebody by surprise. So, he wields a stylised weapon that he designed and had forged for him as payment for getting rid of some bandits. It is more of a bladed quarterstaff than a sword, wield-able in one or two hands with quite large amounts of strength and dexterity. It's pommel is in the shape of a black wolfs head, the crossguards sprouting out from a double-headed snarling wolf- the mouths being where the crossguard starts- with sparkling rubies for eyes. The handhold itself is simple boiled black leather. The blade is a long, slender black blade- enchanted to always be sharp, never break and be extremely light and well balanced- and is about 2 feet long. The rest of the quarterstaff is about eight feet. He also has a small crossbow that holds three-bolt clips, allowing for limited rapid fire. The reloading mechanism is similar to other crossbows, with one exception; there is a winch attached to the drawstring, which effectively halves the reload time.
Other: He is a mercenary who travels from city to city, from village to village, taking jobs as and when he finds them. These could be anything from an assassination job to guarding a high profile target, from hunting down some bandits to rescuing a kitten from a tree. He doesn't scoff at any job- money's money- but the fee will depend on the job. For instance; he might charge five coppers for getting a kitten down- which is less than many people offer as a reward for finding the pet- and then turn around and charge 10 gold coins for hunting a group of bandits. It's all relative, and as I said, money is money. Five coppers can pay for a good loaf of bread, or the repairs to his unique armour! He also has a pitch black horse, named Shadow, a massive Charger which he took- and re-broke- when he found it in the stables of a bandit camp, the ex-owner presumably having fallen prey to the band.
is that ok?
Age: Looks 26
Gender: Male
Skin color: slightly dark, but otherwise Hispanic.
Eye Color: A dull, metallic gold.
Hair color: Dull, dirty blonde.
Hair style: Swept back in strandy-spikes.
Clothes/face: He wears a flexible leather plate mail, which overlaps into a deceptively strong layer of armour. It's also extremely light, meaning he can perform feats of agility that would, in normal plate mail, be almost impossible. He also wears a pair of tinted glasses, both to hide the colour of his eyes and to defend his heightened eyesight against the glare of the sun. His face is rather angular and squared, and he almost never smiles.
Personality: He could be considered "Lawful Nuetral": He sees a well-ordered system as being easy to exploit, and shows a combination of desirable and undesirable traits. While he obeys those he sees as in authority over him, and he always keeps his word, he cares nothing for the rights and freedoms of other individuals and is not averse to twisting the rules to work in his favour. He cares nothing for Good or Evil, or the rules of other societies; he follows his own code, and whether that code leads him to good or evil in that specific situation is something he doesn't think about. When making decisions, he first asks himself if it breaks his moral code, and then it turns into an argument between "Will I get caught?" and "How does this benefit me?" For instance, Fenris's moral code includes such rules as:
-Never harm a woman or child unless they have done something to deserve it.
-Never betray your employer unless your employer gives you sufficient reason to (EG, their organisation pillages villages for no reason).
-Never do anything unless it profits you directly.
-Always keep your word unless given an extremely good reason not to.
-If there are holes in the rules that you can exploit, do so. It's their fault for leaving loopholes.
-Never get attached to anyone; it could be used against you later on.
Etc etc...
If you manage to earn his trust, he is generally loyal and trustworthy, and will try his hardest to keep his word. He doesn't have a "heart of Gold," but is not what you would consider evil, although he doesn't exactly fall into the good category either. Other than that, find out.
The most important thing to know is that if he gives you his word, he will keep it unless you release him from it or you do something that he sees as contrary to his code.
Species: Super Human
Powers: Well, he has enhanced strength, enhanced agility, enhanced reflexes, heightened speed (not quite super like the flash, but he's faster than other humans)...basically, he's an enhanced human. His capabilities are almost double that of a normal human, including his healing factor. As a result of the Demons Blood that was infused with him, he has gained an amazing mental resistance against other races mental tampering; if a normal human has a simple wooden wall as a defence against intrusion, then Fenris's is a large steel-and-stone walled fortress, complete with defending garrison and siege weapons, situated on the top of a mountain. It is not only extremely hard to break into his mind, but he also knows that you're trying.
These abilities were gained when he was captured and experimented on two years ago, when he was betrayed by an employer, using his attachment to a girl to draw him into a trap (hence #15 on the list; don't form attachments). His body was injected with a combination of pure magic and Demons Blood. He gained superhuman abilities- at the cost of the memories of his first 15 years of life- but with a side effect; if he overexerts himself, his powers and energy is completely drained for a good few hours, and he also receives an agonising headache and a massive fever, which could end up being life-threatening. He does have a serum recipe that staves this off, but the ingredients are rare and expensive. Conversely, the more he exerts himself and the more stress he puts his body under, the more his powers grow in strength; his abilities today are far more powerful than they were this time last year. However...the last time he overexerted himself, it almost killed him, so he isn't planning on exerting himself any time soon.
Weapons: Having super strength, he can kill men with his hands easily, even being able to punch through flesh and bones and rip throats out of the body, but he doesn't exactly advertise this ability, in case he needs to take somebody by surprise. So, he wields a stylised weapon that he designed and had forged for him as payment for getting rid of some bandits. It is more of a bladed quarterstaff than a sword, wield-able in one or two hands with quite large amounts of strength and dexterity. It's pommel is in the shape of a black wolfs head, the crossguards sprouting out from a double-headed snarling wolf- the mouths being where the crossguard starts- with sparkling rubies for eyes. The handhold itself is simple boiled black leather. The blade is a long, slender black blade- enchanted to always be sharp, never break and be extremely light and well balanced- and is about 2 feet long. The rest of the quarterstaff is about eight feet. He also has a small crossbow that holds three-bolt clips, allowing for limited rapid fire. The reloading mechanism is similar to other crossbows, with one exception; there is a winch attached to the drawstring, which effectively halves the reload time.
Other: He is a mercenary who travels from city to city, from village to village, taking jobs as and when he finds them. These could be anything from an assassination job to guarding a high profile target, from hunting down some bandits to rescuing a kitten from a tree. He doesn't scoff at any job- money's money- but the fee will depend on the job. For instance; he might charge five coppers for getting a kitten down- which is less than many people offer as a reward for finding the pet- and then turn around and charge 10 gold coins for hunting a group of bandits. It's all relative, and as I said, money is money. Five coppers can pay for a good loaf of bread, or the repairs to his unique armour! He also has a pitch black horse, named Shadow, a massive Charger which he took- and re-broke- when he found it in the stables of a bandit camp, the ex-owner presumably having fallen prey to the band.
is that ok?