Post by osh on Oct 27, 2011 16:50:13 GMT -5
spottedsh
Age: Unknown
Race: Cyborg
Player Type: Support, Reconnaissance, Infiltration
Physical Description:
Hair Colour – Blonde, crew-cut
Eye Colour – Dark blue
Height – 6ft 1”
Weight – 217lbs
Osh is a genetically engineered half human, half machine. Standing tall and broad, he is faster and stronger than any normal human being. Rarely seen, he wears a navy blue full hooded cloak to hide his features, and is also noted to wear combat boots and black camo pants. A dull composite breastplate adorns his chest and there are several light weapons slung around his waist.
Personality: Quick thinking and cool headed no matter what the situation, Osh is a good ally to have if you are in a tight spot. His loyalty is fierce and unwavering, and he will do whatever it takes to help his friends to overcome any obstacles in their path. He is quiet, preferring to listen rather than talk, and he constantly checks his surroundings,always assessing the situation, even when things appear calm.
History: Osh was created as part of a team of assassins, designed to be perfect in every physical and mental aspect. The experiment was flawed. The four members of this new hit squad were extremely successful initially, but due to an error in their programming, which made them 'too loyal', leading them to ally themselves to anybody who was friendly to them, and cause them to act irrationally if their 'friends' were in danger. Their creator decided to terminate the programme, by sending them to their deaths. During the mission (which turned out to be a set-up) the four assassins became known to their targets. Two of the group were killed immediately when they were cut off from the rest of the team (individually), and were “spotted” (the targets were informed of their route beforehand) whilst surveying the landscape on a reconnaissance run. Osh and the other surviving member, Hound, were also caught unawares while they checked their equipment. Fighting off wave after wave of foe, Hound was eventually felled, and Osh, after several attempts to reconnect with his partner, was eventually forced to retreat, whilst sustaining heavy injuries. Now he is just a wanderer, looking to survive and taking on contracts for money, and regularly getting caught up in conflicts he shouldn't be involved in, just because somebody was nice enough to say hello to him.
Armaments:
Two daggers made from an unknown alloy, even after years of use they have never once dulled or chipped. These are his main weapons, and are used for all skirmishes, whether in a stealth hit or full on combat.
One sword, this is made from high quality Japanese steel. Generally only used when fighting off an opponent with a range advantage, or any other situations where smaller arms aren't effective.
He also carries a garrotting rope and several throwing knives.
Strengths:
His physical prowess and mental stability, plus his skill with nearly all conventional weapons make him very dangerous.
Weaknesses:
After being nearly fatally injured during his botched mission, he no longer has the stamina or endurance he was famed for, and prefers to use his covert skills as he can at times be largely ineffective in a full on battle. His loyalty is still a big weakness, as he continues to risk his life time after time for little reward from strangers, and on occasion people have taken advantage of this flaw.
Age: Unknown
Race: Cyborg
Player Type: Support, Reconnaissance, Infiltration
Physical Description:
Hair Colour – Blonde, crew-cut
Eye Colour – Dark blue
Height – 6ft 1”
Weight – 217lbs
Osh is a genetically engineered half human, half machine. Standing tall and broad, he is faster and stronger than any normal human being. Rarely seen, he wears a navy blue full hooded cloak to hide his features, and is also noted to wear combat boots and black camo pants. A dull composite breastplate adorns his chest and there are several light weapons slung around his waist.
Personality: Quick thinking and cool headed no matter what the situation, Osh is a good ally to have if you are in a tight spot. His loyalty is fierce and unwavering, and he will do whatever it takes to help his friends to overcome any obstacles in their path. He is quiet, preferring to listen rather than talk, and he constantly checks his surroundings,always assessing the situation, even when things appear calm.
History: Osh was created as part of a team of assassins, designed to be perfect in every physical and mental aspect. The experiment was flawed. The four members of this new hit squad were extremely successful initially, but due to an error in their programming, which made them 'too loyal', leading them to ally themselves to anybody who was friendly to them, and cause them to act irrationally if their 'friends' were in danger. Their creator decided to terminate the programme, by sending them to their deaths. During the mission (which turned out to be a set-up) the four assassins became known to their targets. Two of the group were killed immediately when they were cut off from the rest of the team (individually), and were “spotted” (the targets were informed of their route beforehand) whilst surveying the landscape on a reconnaissance run. Osh and the other surviving member, Hound, were also caught unawares while they checked their equipment. Fighting off wave after wave of foe, Hound was eventually felled, and Osh, after several attempts to reconnect with his partner, was eventually forced to retreat, whilst sustaining heavy injuries. Now he is just a wanderer, looking to survive and taking on contracts for money, and regularly getting caught up in conflicts he shouldn't be involved in, just because somebody was nice enough to say hello to him.
Armaments:
Two daggers made from an unknown alloy, even after years of use they have never once dulled or chipped. These are his main weapons, and are used for all skirmishes, whether in a stealth hit or full on combat.
One sword, this is made from high quality Japanese steel. Generally only used when fighting off an opponent with a range advantage, or any other situations where smaller arms aren't effective.
He also carries a garrotting rope and several throwing knives.
Strengths:
His physical prowess and mental stability, plus his skill with nearly all conventional weapons make him very dangerous.
Weaknesses:
After being nearly fatally injured during his botched mission, he no longer has the stamina or endurance he was famed for, and prefers to use his covert skills as he can at times be largely ineffective in a full on battle. His loyalty is still a big weakness, as he continues to risk his life time after time for little reward from strangers, and on occasion people have taken advantage of this flaw.