Post by notthecoolest on Sept 16, 2012 20:44:47 GMT -5
Name: Xana Arkiov
Age: 20
Race: Unknown
Physical Description: Looks like any human woman of 20 years, with dark brown shoulder length hair. Her skin is unusually pale for someone who stays in the sun as long as she does. Her eyes are light green, and she's approximately 5 foot 5 inches tall. Her weight is unusually heavy for her small frame, suggesting she's made of something other than simple skin and bone. She can be described as pretty, but has an over all average face. If seen, her right thigh bears a large burn scar. For clothing, she wears a black chemise, several black skirts, and a black leather corset. She ties pelts of animals to her belts in case she needs warmth, and also hangs a few of her victim's skulls on her belt for decoration. She has a large bag with a huge book in it that has all of her spells written inside. All of her money is in a small pouch she keeps expertly hidden. She also speaks in a thick accent.
Personality: Xana is a generally easygoing person when in a relaxed situation. She likes to joke around, has a witty, sarcastic sense of humor, and is extremely flirtatious with both men, women, and nearly any race. As far as she knows, she's the last of her race, but she doesn't know WHAT her race is, making it impossible to be sure. She is bent on finding the secret to immortality or having children in an attempt to continue the bloodline; whichever comes first (although so far, she's proved to be infertile). When in battle or feeling threatened, she will become outspoken and bark battle directions and tactics. She's a heavy magic user, especially capable of healing and necromancy (she isn't as open about the latter), and creates her own spells in hopes that no one is able to copy the things she does. However, she is barely able to wield a sword. She keeps a small dagger in her boot that she's nearly unable to use. If she feels the situation she's in is unable to be won, she will become very quiet, fade into the background, and flee whenever possible. If attached to someone in her party, she will take them with her if she can. However, in the end, she's a lone traveler and will not sacrifice herself for others.
History: Xana was born in a caravan of loud, boisterous merchants and hustlers. They were lighthearted people who took only what they needed from the richer people who had plenty, however, and she looked up to them. Among them were her mother and father, whose names and faces she can barely remember anymore. She lost them and the rest of her "family" when the caravan was raided by a gang of bandits and then lit afire to destroy evidence. Her father was able to save her by throwing her through the flames and into the open, which is how her thigh got burned so badly. Unable to walk from the pain and shock, she crawled to a safe distance away from the burning remnants of her only home and family, passing out as she listened to them scream. When she woke, she was alone in the woods with a painfully burned leg and no idea of where she was. She wandered for three days, foraging on berries and herbs as her parents had shown her before. The infection in her leg grew and spread until she could no longer walk. Dazed, she waited for death in a small clearing in the woods. When she woke next, it was in a bed made of hay with a decrepit woman washing her wounds and muttering strange words over her. She shook a cane and chanted, making the burn recede to the scar it is today. The woman was a lone witch, who'd found the girl in the woods while looking for components for a spell, and took her in to help her. After finding out the child was newly orphaned, she took the girl in and taught her all the things she knew. A few months after Xana turned 14, the woman died unexpectedly, leaving Xana alone again. While searching through the house and packing to leave, she found a pile of old spell tomes in a hidden nook. They were magically bound, but she was able to break the spell easily and read them. Although she'd been taught to hate or even fear necromancy, she had stumbled upon the stash of spells from the old witch's self described "dark days". She memorized and tweaked every one of them, deciding that the damage-causing opposites to her healing spells would help her in the woods, where she planned to venture now. She stayed in the cabin, strengthening her skills, until her 15th birthday, which she celebrated by leaving and wandering from town to town for the next five years of her life. That's where she is now, once again in limbo after leaving a quaint mill-town named Hailstone and performing healing for money.
Weaknesses: Is deathly afraid of fire. Wary of anyone able to use fire, and will not enter a battle with a creature who is able to use fire. If she sees fire, she becomes quiet and scared, and may go so far as to freeze up in fear. Also, she's terrified of the dark, and doesn't like to be alone unless she's safely hidden in the woods. To compensate for this, she's created a small ball of light that levitates near her. She may talk to it from time to time, although it does not respond back. Some could call her "crazy", but she is in fact just extremely lonely. Her physical strength is lacking, and if one was to hold her down and make her unable to cast her spells, she'd be powerless to stop them from hurting, looting, or killing her.
Strengths: A very fast runner, as well as extremely adept in healing and necromancy (once again, this is something she won't tell just anyone). She uses spells she's written herself, which can sometimes have wonky effects if newly created or tweaked. She can speak in front of crowds and can lead a battle if it isn't too large. She will often recruit a fighter to protect her in return for healing and sometimes coin.
Age: 20
Race: Unknown
Physical Description: Looks like any human woman of 20 years, with dark brown shoulder length hair. Her skin is unusually pale for someone who stays in the sun as long as she does. Her eyes are light green, and she's approximately 5 foot 5 inches tall. Her weight is unusually heavy for her small frame, suggesting she's made of something other than simple skin and bone. She can be described as pretty, but has an over all average face. If seen, her right thigh bears a large burn scar. For clothing, she wears a black chemise, several black skirts, and a black leather corset. She ties pelts of animals to her belts in case she needs warmth, and also hangs a few of her victim's skulls on her belt for decoration. She has a large bag with a huge book in it that has all of her spells written inside. All of her money is in a small pouch she keeps expertly hidden. She also speaks in a thick accent.
Personality: Xana is a generally easygoing person when in a relaxed situation. She likes to joke around, has a witty, sarcastic sense of humor, and is extremely flirtatious with both men, women, and nearly any race. As far as she knows, she's the last of her race, but she doesn't know WHAT her race is, making it impossible to be sure. She is bent on finding the secret to immortality or having children in an attempt to continue the bloodline; whichever comes first (although so far, she's proved to be infertile). When in battle or feeling threatened, she will become outspoken and bark battle directions and tactics. She's a heavy magic user, especially capable of healing and necromancy (she isn't as open about the latter), and creates her own spells in hopes that no one is able to copy the things she does. However, she is barely able to wield a sword. She keeps a small dagger in her boot that she's nearly unable to use. If she feels the situation she's in is unable to be won, she will become very quiet, fade into the background, and flee whenever possible. If attached to someone in her party, she will take them with her if she can. However, in the end, she's a lone traveler and will not sacrifice herself for others.
History: Xana was born in a caravan of loud, boisterous merchants and hustlers. They were lighthearted people who took only what they needed from the richer people who had plenty, however, and she looked up to them. Among them were her mother and father, whose names and faces she can barely remember anymore. She lost them and the rest of her "family" when the caravan was raided by a gang of bandits and then lit afire to destroy evidence. Her father was able to save her by throwing her through the flames and into the open, which is how her thigh got burned so badly. Unable to walk from the pain and shock, she crawled to a safe distance away from the burning remnants of her only home and family, passing out as she listened to them scream. When she woke, she was alone in the woods with a painfully burned leg and no idea of where she was. She wandered for three days, foraging on berries and herbs as her parents had shown her before. The infection in her leg grew and spread until she could no longer walk. Dazed, she waited for death in a small clearing in the woods. When she woke next, it was in a bed made of hay with a decrepit woman washing her wounds and muttering strange words over her. She shook a cane and chanted, making the burn recede to the scar it is today. The woman was a lone witch, who'd found the girl in the woods while looking for components for a spell, and took her in to help her. After finding out the child was newly orphaned, she took the girl in and taught her all the things she knew. A few months after Xana turned 14, the woman died unexpectedly, leaving Xana alone again. While searching through the house and packing to leave, she found a pile of old spell tomes in a hidden nook. They were magically bound, but she was able to break the spell easily and read them. Although she'd been taught to hate or even fear necromancy, she had stumbled upon the stash of spells from the old witch's self described "dark days". She memorized and tweaked every one of them, deciding that the damage-causing opposites to her healing spells would help her in the woods, where she planned to venture now. She stayed in the cabin, strengthening her skills, until her 15th birthday, which she celebrated by leaving and wandering from town to town for the next five years of her life. That's where she is now, once again in limbo after leaving a quaint mill-town named Hailstone and performing healing for money.
Weaknesses: Is deathly afraid of fire. Wary of anyone able to use fire, and will not enter a battle with a creature who is able to use fire. If she sees fire, she becomes quiet and scared, and may go so far as to freeze up in fear. Also, she's terrified of the dark, and doesn't like to be alone unless she's safely hidden in the woods. To compensate for this, she's created a small ball of light that levitates near her. She may talk to it from time to time, although it does not respond back. Some could call her "crazy", but she is in fact just extremely lonely. Her physical strength is lacking, and if one was to hold her down and make her unable to cast her spells, she'd be powerless to stop them from hurting, looting, or killing her.
Strengths: A very fast runner, as well as extremely adept in healing and necromancy (once again, this is something she won't tell just anyone). She uses spells she's written herself, which can sometimes have wonky effects if newly created or tweaked. She can speak in front of crowds and can lead a battle if it isn't too large. She will often recruit a fighter to protect her in return for healing and sometimes coin.