Post by Talwyn on Jul 21, 2013 17:49:39 GMT -5
This character will replace Erin.
Age: Unknown, appears to be in her late twenties.
Race: Human
Physical Description:
Somewhat tall for a woman, her dark robes do a good job at obscuring her slender figure and hiding the countless scars that mar her body. With her hood down, her face is hidden by the shadow it casts. Two glowing orbs of a noxious green color can be seen at where one would assume her eyes to be, their eerie glow casting a dim, green light on her face that barely illuminates it.
When not concealed by her hood, her long, red hair flows freely. Framing a somewhat round, yet slim and youthful looking face, with high and wide cheekbones. Her large eyes with their unnatural, noxious looking green color are wide-set and most people find it somewhat unnerving to look at them. Her small, up-turned nose, coupled with her small and narrow mouth give her a snobbish and aloof look.
Personality
Lethe
Carrying herself with regal splendor and an air of aloofness, people find her hard to approach. While she craves for friendship, she often hides behind walls of distancing politeness and forced smiles as she fears Eris’ potential influence on herself.
When she does open up to someone, her genuine, kind and gentle smiles are hard to resist and can lift even the sourest moods. With her warm, caring heart, she treasures such individuals deeply and will go to great lengths to help and protect them.
Lethe thoroughly dislikes everything about Eris, as she seems to be the complete opposite of everything Lethe stands for. Though deep down, she knows Eris’ word to be true, Lethe refuses to acknowledge this. She will never accept Eris to be a part of her, and will always separate the two of them as different individuals.
Eris
Like Lethe, Eris carries herself with regal splendor coupled with a thick wall of superiority. Ill-tempered, obscene, and always hostile, she cares nothing for others, seeing them as nothing more than possible sources of entertaining slaughter. Her sadistic smile is ever present and she revels in causing fear, death and destruction. She is addicted to the feeling of power that she gets out of it.
Eris questions Lethe’s every action and is always tempting her to let go of her restraints. Though she considers Lethe a nuisance and invader, she will never shy from referring to the both of them as the same person. Using it to tempt Lethe to accept who she truly is and free herself from Lethe’s shackles.
History
Born under a sign of ill-omen, her life has been nothing short but a series of misfortunes. The illegitimate child of a minor noble, she and her mother had been taken into the castle under the promise that both of them would not be a nuisance and would stay out of everyone’s way.
Despite this, it was not enough to avoid countless amounts of bullying from her father’s legitimate children or even his wife. Who, at one point, even questioned if maybe they should just toss her out on the street. Even the slightest transgression resulted in severe beatings, to the point that she almost feared leaving her room.
Her greatest treasure, an old, discarded doll, was taken from her and tossed into the fire when she accidentally bumped into one of the servants. As she hurried into her room, she fell asleep, crying while making a vow that, someday, she would show her worth to the world.
While helping the castle’s healer one particular day, the only person other than her mother that treated her with kindness, they discovered she could use magic. Upon this discovery, she started to learn how to read and went on to devour book after book, thinking she could at long last do something that would make everyone love her. The castle’s library however, did not provide much on the subject of magic and she started dreaming of finding a teacher and becoming a great wizard that would be welcomed everywhere.
When her mother died, she worked up the courage to request an audience with her father and asked him to give her enough money to send her on her way to find a master. She had heard tales of a powerful mage and she wished to visit him. Upon hearing the request, her father’s first reaction was one of anger, and had her beaten senseless for having the gall for asking for even more of him.
It wasn’t until a few days later, that her father summoned her before him and decided to grant her request. Unbeknownst that it was merely a ploy to get rid of her, she was grateful and joined a caravan towards the city where the mage supposedly lived. Being the young and naïve twelve year old that she was, she managed to lose all her money on the first day of entering the city and spend several weeks homeless and out on the streets while trying to find her “master”.
She was certain he would take her in and teach her and that her life would take a turn for the better at long last. When she did finally find Allanon the Wizard however, he refused and told her he was done with teaching.
Though devastated, she refused to give up. For the next few weeks, she lived inside a box across from the man’s house and just stared at his door. Summer turned to autumn, and with it came heavy storms that left her soaked and chilled to the bone. Unable to withstand the elements and unwilling to waver from her goal, she passed out.
When she woke up, she was covered with blankets and sitting in a large, comfortable chair near Allanon’s hearth. While he still had no intention of teaching her, he had no desire to let her die out on the streets.
She stayed with him and remained steadfast in her attempts to persuade him and eventually he relented and started teaching her. She was overjoyed and studied with a vigor he had never seen before. She was a genius. Learning and understanding things faster than any of his previous students. What had taken most of them months and years to grasp and master, she did in days and weeks.
Fueled by her successes, her unwavering drive to prove herself soon grew into arrogance. Her desire to learn more kept growing to new heights alongside with her arrogance. It was this ever increasing arrogance that made the hotheaded teen clash more and more often with her master.
After several months of no significant progress, she and Allanon had yet another argument. Claiming he had nothing left to teach her and was holding her back, she left the house in a huff without ever looking back.
Wandering around on her own, she met a wizard named Cerian. Unlike Allanon, Cerian needed but little convincing to take her under his wing teaching her much. She never realized his true intentions until it was too late. Cerian drugged her and when she woke up, she was chained down in a hidden lair somewhere.
Demanding an explanation from him, Cerian smiled and told her everything. He claimed that her arrival had been foretold by the masters of The Coven, a cult dedicated to Mor’Gathul. They would mold her into his herald, the one who would summon Mor’Gathul into this world and usher in its complete and total destruction. Upon completion of this task, Mor’Gathul had promised to make them all into his immortal servants.
Day after day, they inflicted unspeakable horrors upon her. Both physically and mentally. Each day became a new exercise in pain and humiliation that left her whimpering and begging for death. She endured for weeks, but in time, they managed to turn her into a broken and obedient shell of her former self as she shut herself off from the world.
At some point, she started to hear someone whisper into her mind. The voice promised her power. All she had to do, was reach out and give herself over to him. Fearing it to be another trick of her captors she tried to ignore it. But, every day, the voice came back.
It offered her the chance to kill them all. To make them fear her. Telling her she was special and superior to her captors. It told her she was important to him and wanted her to live. Hearing her life was important to someone, she cried and asked it what she had to do.
A feeling of satisfaction washed over her and she was told to accept him. With eyes full of tears, she nodded and sobbed while begging the voice to take and help her. Waves of unimaginable and excruciating pain caused her to writhe in agony as Mor’Gathul let his power course through her.
Burning down her internal magic conduits, he fused them together while her brain was flooded with information. Still the pain continued to race through her body, strengthening it to make her immune to the passage of time. When the pain subsided, she could feel the powerful Chaos magic course through her as she smiled and cackled with triumph.
Glancing at her shackles, a mist of a nauseating green color poured out from her body. Releasing a vicious bolt of the same color, she shattered her chains and stood up. When Cerian rushed into the room a malicious smile appeared on her face. Before the man could react, she engulfed her hand with Chaos magic and plunged it into his heart. Waves of ecstasy rushed down her body causing her to shiver with delight. Within a matter of hours, she stumbled out of the hidden lair, leaving behind nothing but corpses.
Calling herself Eris, she roamed the world, leaving a swath of death and destruction wherever she went, serving her “savior” with a never before seen zeal for well over a hundred years until she vanished.
When the stars where close to being aligned correctly, she resurfaced and started rebuilding The Coven to make the final preparations for her masters arrival. When the day came at long last, they started the ritual to summon Mor’Gathul into this world.
But what Mor’Gathul did not realize, was that Eris had gained an ulterior motive. Her captors, all that time ago, had done their work a little too well. All the unspeakable horrors inflicted upon her had warped her mind, and she now reveled in causing pain and fear. Knowing others feared her as she held their life in her hands, she had become addicted to the feeling of power it gave her. Destroying the world, Eris had decided, was not enough.
In order to cross over to this world, Mor’Gathul would have to cast aside his physical form, transfer over his essence and then create a new physical form. Eris however, had found a way to devour his essence and, essentially, ascend herself into Godhood. The thought of terrorizing the world as a Goddes of Death and Destruction, making the whole world suffer for eternity seemed far more pleasing to her .
At the most unlikely of times however, a band of adventurers came in to stop them. People where dying left and right as the battle raged, yet she devoted all her attention to the gate. When [DEMON]s essence was about to pass through the gate, one of the adventurers threw down a powerful spell.
The spell caused the gate to collapse in on itself , creating a magical backlash of tremendous force, affecting everyone nearby. The rampaging Chaos magic shattered Eris’ mind and caused a devastating explosion.
When at last she woke, there was an old man sitting at her side, dabbing a piece of wet cloth against her forehead to try and subdue her burning fever. He asked her how she was feeling and what had happened. With a croaking voice she managed to tell him she couldn’t remember and then fell back into a fitful slumber.
She spend the next several weeks bedridden as the man, who introduced himself as Leighton, took care of her. Remembering only fragments and flashes, she had no idea of who she was, where she came from or what had happened. Thus, to give him something to call her, she adopted the moniker “Lethe”. It was a word from an ancient and forgotten language that she somehow seemed to know. It meant “The one who forgot”, and seemed fitting to her.
As she regained her strength, she tried to live a normal life in the village. Whatever had happened was in the past and, as far as she was concerned, it could stay there. She enjoyed the peaceful days, working as a healer and she was happy for a while.
In time however, she started to have terrifying nightmares. Dreams in which she saw herself commit atrocities she could not even fathom. This “other self” even started speaking to her in her dreams, identifying itself as Eris.
Over time, the voice even reached her when she was awake and there came moments where she had to struggle to not lash out at anyone near her. Fear gripped her heart at the thought of what she might she do if she was to ever give in to this other person locked away deep in her mind.
In an effort to understand what was going on, she secluded herself and tried to commune with the hateful entity. What she learned did not please her. Eris told her that she too could not remember everything with clarity and showed Lethe what little remained of her memories.
Eris surmised that when the gate collapsed and the backlash hit her, her mind got turn asunder and split into two, creating Lethe. She demanded Lethe return her body to her, but Lethe refused. She spurned Eris’ theory, though deep down she knew it was the truth.
Eris called her a fool. Her cult had survived the ordeal, of this she was certain. And they would not stop until they succeeded. And Eris refused to pass up her chance at attaining godhood and revenge. Mulling this over for several days, Lethe reached a conclusion, the cult had to be stopped. She could not allow them to bring a being of such terrifying power into this world.
Packing up her meager belongings, she left her home and set out to not only find and stop Eris’ former subordinates, but also to find a way to undo the damage caused by Mor’Gathul and getting Eris out of her mind.
Skills and abilities
Magical Prowess
Her knowledge regarding the arcane is vast, she’s had plenty of time to study and a good teacher after all. As such, regular magic is easy to comprehend for her. Thanks to Mor’Gathul destroying and recreating her body’s magical conduits however, she is unable to cast even the simplest spell.
Instead, she has gained the mastery of a magical element above the regular ones: Chaos, the Prima Materia from which all other magic and elements are derived. Being a primordial amalgamation of all other elements, it is able to cut through them like a hot knife through butter.
This is however, not without cost. Humans were never made to wield power of this sort and channeling it taxes her both mentally and physically. This is especially true for Lethe, who has the knowledge but not the experience, avoiding its use as much as possible.
Eris on the other hand, has much less trouble. Having far more experience with wielding this primordial force, she knows how to minimize the effects it has on her own body. Not only that, she handles pain much better than Lethe. She actually revels in it, as the pain of the magic coursing through her body is a reminder of how powerful and dangerous she is.
Telepathy
What with Lethe being the dominant personality and all, Eris is often forced back to a corner of their shared mind. Rather than focusing on what she cannot do, Eris focused her efforts on what she COULD do. In time, she mastered the ability to expand her mind to those close by, allowing her to speak with them. So far, she has not managed to go beyond this but she considers this a victory nonetheless.
Physical prowess
Neither Lethe nor Eris has much experience when it comes to physical confrontations. Lethe is an intellectual that prefers to keep things civil, as for Eris… when she fails to intimidate someone, she will merely slaughter him with magic before the other could lay a hand on her.
Lethe/Eris
The one who forgot/The one who destroys
The one who forgot/The one who destroys
Age: Unknown, appears to be in her late twenties.
Race: Human
Physical Description:
Somewhat tall for a woman, her dark robes do a good job at obscuring her slender figure and hiding the countless scars that mar her body. With her hood down, her face is hidden by the shadow it casts. Two glowing orbs of a noxious green color can be seen at where one would assume her eyes to be, their eerie glow casting a dim, green light on her face that barely illuminates it.
When not concealed by her hood, her long, red hair flows freely. Framing a somewhat round, yet slim and youthful looking face, with high and wide cheekbones. Her large eyes with their unnatural, noxious looking green color are wide-set and most people find it somewhat unnerving to look at them. Her small, up-turned nose, coupled with her small and narrow mouth give her a snobbish and aloof look.
Personality
Lethe
Carrying herself with regal splendor and an air of aloofness, people find her hard to approach. While she craves for friendship, she often hides behind walls of distancing politeness and forced smiles as she fears Eris’ potential influence on herself.
When she does open up to someone, her genuine, kind and gentle smiles are hard to resist and can lift even the sourest moods. With her warm, caring heart, she treasures such individuals deeply and will go to great lengths to help and protect them.
Lethe thoroughly dislikes everything about Eris, as she seems to be the complete opposite of everything Lethe stands for. Though deep down, she knows Eris’ word to be true, Lethe refuses to acknowledge this. She will never accept Eris to be a part of her, and will always separate the two of them as different individuals.
Eris
Like Lethe, Eris carries herself with regal splendor coupled with a thick wall of superiority. Ill-tempered, obscene, and always hostile, she cares nothing for others, seeing them as nothing more than possible sources of entertaining slaughter. Her sadistic smile is ever present and she revels in causing fear, death and destruction. She is addicted to the feeling of power that she gets out of it.
Eris questions Lethe’s every action and is always tempting her to let go of her restraints. Though she considers Lethe a nuisance and invader, she will never shy from referring to the both of them as the same person. Using it to tempt Lethe to accept who she truly is and free herself from Lethe’s shackles.
History
Born under a sign of ill-omen, her life has been nothing short but a series of misfortunes. The illegitimate child of a minor noble, she and her mother had been taken into the castle under the promise that both of them would not be a nuisance and would stay out of everyone’s way.
Despite this, it was not enough to avoid countless amounts of bullying from her father’s legitimate children or even his wife. Who, at one point, even questioned if maybe they should just toss her out on the street. Even the slightest transgression resulted in severe beatings, to the point that she almost feared leaving her room.
Her greatest treasure, an old, discarded doll, was taken from her and tossed into the fire when she accidentally bumped into one of the servants. As she hurried into her room, she fell asleep, crying while making a vow that, someday, she would show her worth to the world.
While helping the castle’s healer one particular day, the only person other than her mother that treated her with kindness, they discovered she could use magic. Upon this discovery, she started to learn how to read and went on to devour book after book, thinking she could at long last do something that would make everyone love her. The castle’s library however, did not provide much on the subject of magic and she started dreaming of finding a teacher and becoming a great wizard that would be welcomed everywhere.
When her mother died, she worked up the courage to request an audience with her father and asked him to give her enough money to send her on her way to find a master. She had heard tales of a powerful mage and she wished to visit him. Upon hearing the request, her father’s first reaction was one of anger, and had her beaten senseless for having the gall for asking for even more of him.
It wasn’t until a few days later, that her father summoned her before him and decided to grant her request. Unbeknownst that it was merely a ploy to get rid of her, she was grateful and joined a caravan towards the city where the mage supposedly lived. Being the young and naïve twelve year old that she was, she managed to lose all her money on the first day of entering the city and spend several weeks homeless and out on the streets while trying to find her “master”.
She was certain he would take her in and teach her and that her life would take a turn for the better at long last. When she did finally find Allanon the Wizard however, he refused and told her he was done with teaching.
Though devastated, she refused to give up. For the next few weeks, she lived inside a box across from the man’s house and just stared at his door. Summer turned to autumn, and with it came heavy storms that left her soaked and chilled to the bone. Unable to withstand the elements and unwilling to waver from her goal, she passed out.
When she woke up, she was covered with blankets and sitting in a large, comfortable chair near Allanon’s hearth. While he still had no intention of teaching her, he had no desire to let her die out on the streets.
She stayed with him and remained steadfast in her attempts to persuade him and eventually he relented and started teaching her. She was overjoyed and studied with a vigor he had never seen before. She was a genius. Learning and understanding things faster than any of his previous students. What had taken most of them months and years to grasp and master, she did in days and weeks.
Fueled by her successes, her unwavering drive to prove herself soon grew into arrogance. Her desire to learn more kept growing to new heights alongside with her arrogance. It was this ever increasing arrogance that made the hotheaded teen clash more and more often with her master.
After several months of no significant progress, she and Allanon had yet another argument. Claiming he had nothing left to teach her and was holding her back, she left the house in a huff without ever looking back.
Wandering around on her own, she met a wizard named Cerian. Unlike Allanon, Cerian needed but little convincing to take her under his wing teaching her much. She never realized his true intentions until it was too late. Cerian drugged her and when she woke up, she was chained down in a hidden lair somewhere.
Demanding an explanation from him, Cerian smiled and told her everything. He claimed that her arrival had been foretold by the masters of The Coven, a cult dedicated to Mor’Gathul. They would mold her into his herald, the one who would summon Mor’Gathul into this world and usher in its complete and total destruction. Upon completion of this task, Mor’Gathul had promised to make them all into his immortal servants.
Day after day, they inflicted unspeakable horrors upon her. Both physically and mentally. Each day became a new exercise in pain and humiliation that left her whimpering and begging for death. She endured for weeks, but in time, they managed to turn her into a broken and obedient shell of her former self as she shut herself off from the world.
At some point, she started to hear someone whisper into her mind. The voice promised her power. All she had to do, was reach out and give herself over to him. Fearing it to be another trick of her captors she tried to ignore it. But, every day, the voice came back.
It offered her the chance to kill them all. To make them fear her. Telling her she was special and superior to her captors. It told her she was important to him and wanted her to live. Hearing her life was important to someone, she cried and asked it what she had to do.
A feeling of satisfaction washed over her and she was told to accept him. With eyes full of tears, she nodded and sobbed while begging the voice to take and help her. Waves of unimaginable and excruciating pain caused her to writhe in agony as Mor’Gathul let his power course through her.
Burning down her internal magic conduits, he fused them together while her brain was flooded with information. Still the pain continued to race through her body, strengthening it to make her immune to the passage of time. When the pain subsided, she could feel the powerful Chaos magic course through her as she smiled and cackled with triumph.
Glancing at her shackles, a mist of a nauseating green color poured out from her body. Releasing a vicious bolt of the same color, she shattered her chains and stood up. When Cerian rushed into the room a malicious smile appeared on her face. Before the man could react, she engulfed her hand with Chaos magic and plunged it into his heart. Waves of ecstasy rushed down her body causing her to shiver with delight. Within a matter of hours, she stumbled out of the hidden lair, leaving behind nothing but corpses.
Calling herself Eris, she roamed the world, leaving a swath of death and destruction wherever she went, serving her “savior” with a never before seen zeal for well over a hundred years until she vanished.
When the stars where close to being aligned correctly, she resurfaced and started rebuilding The Coven to make the final preparations for her masters arrival. When the day came at long last, they started the ritual to summon Mor’Gathul into this world.
But what Mor’Gathul did not realize, was that Eris had gained an ulterior motive. Her captors, all that time ago, had done their work a little too well. All the unspeakable horrors inflicted upon her had warped her mind, and she now reveled in causing pain and fear. Knowing others feared her as she held their life in her hands, she had become addicted to the feeling of power it gave her. Destroying the world, Eris had decided, was not enough.
In order to cross over to this world, Mor’Gathul would have to cast aside his physical form, transfer over his essence and then create a new physical form. Eris however, had found a way to devour his essence and, essentially, ascend herself into Godhood. The thought of terrorizing the world as a Goddes of Death and Destruction, making the whole world suffer for eternity seemed far more pleasing to her .
At the most unlikely of times however, a band of adventurers came in to stop them. People where dying left and right as the battle raged, yet she devoted all her attention to the gate. When [DEMON]s essence was about to pass through the gate, one of the adventurers threw down a powerful spell.
The spell caused the gate to collapse in on itself , creating a magical backlash of tremendous force, affecting everyone nearby. The rampaging Chaos magic shattered Eris’ mind and caused a devastating explosion.
When at last she woke, there was an old man sitting at her side, dabbing a piece of wet cloth against her forehead to try and subdue her burning fever. He asked her how she was feeling and what had happened. With a croaking voice she managed to tell him she couldn’t remember and then fell back into a fitful slumber.
She spend the next several weeks bedridden as the man, who introduced himself as Leighton, took care of her. Remembering only fragments and flashes, she had no idea of who she was, where she came from or what had happened. Thus, to give him something to call her, she adopted the moniker “Lethe”. It was a word from an ancient and forgotten language that she somehow seemed to know. It meant “The one who forgot”, and seemed fitting to her.
As she regained her strength, she tried to live a normal life in the village. Whatever had happened was in the past and, as far as she was concerned, it could stay there. She enjoyed the peaceful days, working as a healer and she was happy for a while.
In time however, she started to have terrifying nightmares. Dreams in which she saw herself commit atrocities she could not even fathom. This “other self” even started speaking to her in her dreams, identifying itself as Eris.
Over time, the voice even reached her when she was awake and there came moments where she had to struggle to not lash out at anyone near her. Fear gripped her heart at the thought of what she might she do if she was to ever give in to this other person locked away deep in her mind.
In an effort to understand what was going on, she secluded herself and tried to commune with the hateful entity. What she learned did not please her. Eris told her that she too could not remember everything with clarity and showed Lethe what little remained of her memories.
Eris surmised that when the gate collapsed and the backlash hit her, her mind got turn asunder and split into two, creating Lethe. She demanded Lethe return her body to her, but Lethe refused. She spurned Eris’ theory, though deep down she knew it was the truth.
Eris called her a fool. Her cult had survived the ordeal, of this she was certain. And they would not stop until they succeeded. And Eris refused to pass up her chance at attaining godhood and revenge. Mulling this over for several days, Lethe reached a conclusion, the cult had to be stopped. She could not allow them to bring a being of such terrifying power into this world.
Packing up her meager belongings, she left her home and set out to not only find and stop Eris’ former subordinates, but also to find a way to undo the damage caused by Mor’Gathul and getting Eris out of her mind.
Skills and abilities
Magical Prowess
Her knowledge regarding the arcane is vast, she’s had plenty of time to study and a good teacher after all. As such, regular magic is easy to comprehend for her. Thanks to Mor’Gathul destroying and recreating her body’s magical conduits however, she is unable to cast even the simplest spell.
Instead, she has gained the mastery of a magical element above the regular ones: Chaos, the Prima Materia from which all other magic and elements are derived. Being a primordial amalgamation of all other elements, it is able to cut through them like a hot knife through butter.
This is however, not without cost. Humans were never made to wield power of this sort and channeling it taxes her both mentally and physically. This is especially true for Lethe, who has the knowledge but not the experience, avoiding its use as much as possible.
Eris on the other hand, has much less trouble. Having far more experience with wielding this primordial force, she knows how to minimize the effects it has on her own body. Not only that, she handles pain much better than Lethe. She actually revels in it, as the pain of the magic coursing through her body is a reminder of how powerful and dangerous she is.
Telepathy
What with Lethe being the dominant personality and all, Eris is often forced back to a corner of their shared mind. Rather than focusing on what she cannot do, Eris focused her efforts on what she COULD do. In time, she mastered the ability to expand her mind to those close by, allowing her to speak with them. So far, she has not managed to go beyond this but she considers this a victory nonetheless.
Physical prowess
Neither Lethe nor Eris has much experience when it comes to physical confrontations. Lethe is an intellectual that prefers to keep things civil, as for Eris… when she fails to intimidate someone, she will merely slaughter him with magic before the other could lay a hand on her.